The Westerlands

Session 19: Battle with Mr. Oinksley

The Sheriff is a Drow!

Where we left off…

The party has arrived in the border town of Fenwatch, only to find the streets deserted and overrun by highly aggressive pigs.

Recap

After weathering the initial assault from Fenwatch’s deranged pigs, the party decides to proceed out of their makeshift fortification and move towards the center of town. As the group moves up the street towards a single line of woodsmoke, they witness the town’s devastation firsthand. The doors and windows on most of the buildings have been boarded up, while others present vacant sockets spilling their contents into the street.

They reach the center of town without incident. As they creep into the main square, the group is almost overwhelmed by the smell of scorched swine-flesh. The corpses of burned, arrow-stuck pigs are scattered about the plaza. The buildings in this area appear vacant with the exception of a massive wood and stone structure on the far side of the square. An extra barrier of sharpened stakes has been set up outside the building’s main gate above which can be seen the dented helms of three guards.

After convincing the guards that they are not, in fact, angry feral pigs, the group approaches the fortification where they are introduced to three rather unique guards (read: yokels). Cromwell appears to be the outspoken leader of the group (read: know-it-all). While Abner is an earthy individual and Fitch is the strong, silent type.

Cromwell leads them through the gate into the structure, which he identifies as the Wayshepherds Guild. In the building’s great hall, the party winds their way through a sort of triage operation and are ushered up to the man in charge. To their surprise, this turns out to be a Drow, named Ba’art. A former mercenary with the Wayshepherds, Ba’art was appointed acting sheriff after the rest of the town leaders were either killed or fled.

Ba’art explains that the town’s pigs, famous for their ability to root out magical and alchemical reagents in the nearby swamps, had recently become unruly and then downright hostile. As the porcine plague began to attack villagers, the population of Fenwatch either fled, or turned to the local mercenary guild for help. Unfortunately, with the closure of the Cydonic border, there was little call for caravan guards and so many of the mercs had sought work elsewhere.

The remaining residents of the town are holed up in the Wayshepherds walled compound, trying to fend off the swine by day, and worse things by night. Ba’art believes that the pigs are being lead by an alpha, by the name of Mr. Oinksley who had previously been a prize-winning pet belonging to one of the local farmers. Oinksley is believed to have made his lair in the alchemists’ market on the south end of town. If the party can take him out, perhaps the townsfolk can deal with the rest of the porkers.

The group agrees and settles in for the night. They will deal with Mr. Oinksley in the morning.

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